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Topics - Somariel

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Mokona no Yume / Thoughts on magic in Cephiro
« on: January 14, 2020, 04:52:45 PM »
I was going through old posts in the Wailing About Writing channel on the Discord chat and came across a discussion that Milieva thought would be useful to have posted here, so here it is (some edits made for clarity):

Also, I seem to have Ascot and Umi having a bit of a chat about elemental magic and would welcome other thoughts/ideas on the topic.

Ooh, what sort of conversation?
I have MANY THOUGHTS on magic in Cephiro and some are even coherent (most not XDD) and I have about five ways I write it, heh.

Basically it came up that Ascot’s never been all that great with the elements, and Umi’s remarking on how hers has always felt intuitive.

Mmm, because his magic is originally rooted in a different pathway?

His magic at the base as a summoner I normally take as being basically made of 'communication-and-creation' in equal parts, so try to have those be the types of magic that come easier to him.

So better at making chairs and tables and the kinds of communication-with-animals things than something intended at the heart to destroy.

The lightning magic seems to be Clef's default he ends up teaching the people who need something offensive but are rooted in non-elemental magic, because it's /his/ default and he knows it.

But also it's about creating the spark of the lightning and then just directing it, rather than gathering something that's there.

Which is how I have Ascot finding his way into it.

But SOMETIMES I go five-elements system and have the central one be 'spirit/void' and in that
instance, that's Ascot's element.

I think I did go with aether for it once.

But then it's fun if Cephiro is four (or five-with-aether) and then you have other people turn up with different belief systems who get Cephiran power and it expresses itself through THEIR elemental theory INSTEAD
and this is why Tarta is a metal element user.

Which she thinks is SO COOL and Clef - is slightly bewildered but ACTUALLY THAT'S REALLY COOL and then Umi shows up and is going 'what the - SERIOUSLY how is she allowed to MANIPULATE ALL HER WEAPONS NOW THAT'S NOT FAIR.

Huh. So much fun today. Yay!
Do you have thoughts on Umi’s relationship with her own magic?

Besides thinking it awesome?


... Yes, that would work well with the conversation.

MORE COHERENTLY I don't know, I tend to go with 'magic is pulled into someone through their connection with Cephiro and stored within them after being converted through that process into power that is ~theirs~ as in it resonates with their element.

And in Umi's case that turns into an intuitive kind of sensing of the water physically around her because it's aligned with the power that's in her.

(So it's stronger in Cephiro when the magic is being constantly fed/refreshed but there's still a slight sense there when she's back on earth.)

Like, “Ascot, you can’t just cast a water spell! You’ve got to BE the water! BE the sea!”

So when she learns to do it, or when she's reaching for a spell, she's literally reaching to manipulate the water in the area - pulling it from the atmosphere to form it into a dragon.

And part of that manipulation is essentially (at least for Umi) inhabiting the element, so yes! being and channeling the water~

You have to FEEL it, have an understanding which goes beyond facts and into an emotional kind of sensing in your heart.

And that's what gives you strong intuitive mastery.

You can force it with just straight factual understanding but without the kind of emotional connection it's not as strong or flexible or responsive~

And the 'feeling', the connection, is tied into your underlying (and cultural) understanding of the element, so someone who say grew up knowing only little lakes and gentle rain would have a different notion of it than someone who has grown up with typhoons and tsunami.

Not necessarily STRONGER, because if the connection is solid you can ask the water to be whatever, ask it to take on your anger and rage to do the same as if you believe that the water has its own anger and rage
but it's DIFFERENT in the way the mage experiences it?

And Umi's expression and understanding is very 'RAGE AND GRACE AND UNFORGIVING AND THOSE MOMENTS OF SUDDEN PEACE'?

Whereas the other naturally-water-aligned character I have that I write more, HI MIURA, is a water-based healer, and for her water is more - support-of-life, and the force that will not be stopped, it is the slow wearing away of the stones and you can direct it but you cannot halt it.

And she works through sensing of her patients bodies through the water that's inherently part of them, so her healing is actually attached in to her elemental understanding.

That would also lend itself well to Umi fucking things up a little while later, just being so caught up in being the sea and the storm and the Goddess and forgetting her current surroundings. (Especially since she’s been so frustrated with being stuck on scrollwork and being annoyed with Clef that that’s kinda coming out too)

And they share a number of characteristics (both are stubborn as fuck and pretty much will not back down) but are very different too. (Umi is more confrontational and will act almost before there's a reason to, Miura doesn't get confrontational until there's an obstacle in her path - like an idiot Guru who won't take care of his own health and keeps scaring her healers - and then she'll Do Something About It.)

Umi is ALWAYS so quick-to-the-point-of-over-reacting and it's GREAT FUN because she's RIGHT so much of the time about the fact there's an issue but her reactions are so often slightly too much, or in the wrong direction, because she's still learning! and it all goes horribly wrong. XD

Aaaaaaaaaaaaaaaaaaaaaaah I love them all so much.



My own understanding of the sea is rooted in the North Sea so I'm well aware I don't think of it the way
someone who lives in, idk, the Mediterranean would. XD

I have a running, um, terrible theme of lightning mages being attracted to water and often drowning as children if they get their magic too young.

Clef is very attracted to the sea.


*hides under a cushion* IT IS A TERRIBLE THING AND I HAVE HEADCANONED IT it's one of the reasons there aren't many of them around and IT CAME OUT OF THE FACT IT IS A TERRIBLE PUN.

UM ANYWAY, that combined with the lack of natural storms in Cephiro most of the time explains why there aren't actually many mages with elemental lightning magic that is natural to them - of the kids who have the right understanding that that's how it expresses itself, not all of them survive (also because it's one of the more dangerous forms to use as your first)

But there's a fair number who end up knowing it as their second BECAUSE it's one that Clef finds easier to explain, AND, that lack of a strong connection makes it a pretty safe second power because they're not likely to develop such a strong sense of it that it becomes natural in the same way.

And one of the reasons I do actually think that Clef probably did come into his power young and in the middle of the fall of the Pillar of the time, he was at the right age and had the opportunity to form that feel for the stuff breaking the sky apart and it felt like the scream in his own head that he couldn't let out because everything is going wrong and people are VANISHING and no one will tell him anything but he's not THAT young he's old enough to help if they'd just TELL HIM WHAT'S HAPPENING.

(He's probably about seven. I remember being seven and thinking JUST TELL ME SO I CAN HELP I'M NOT A LITTLE KID LIKE MY BROTHER and looking back it's 'oh. Um. Yes, yes I was, I was seven.')

(And now I’ve also got a bit of Ascot admitting he’s probably just as responsible as Umi for the whole magic fuck-up because he decided to try more of the ‘feeling the magic’ approach and it ended up working too well. “Wow, Ascot, I’m just a bad influence on you, aren’t I?” “No, you’re the BEST!”)

Ascot I headcanon as having been ALONE and in trouble with a definite emphasis on the 'alone' which sometimes falls down to the idea that his village/family was just destroyed in some accident and he was on the margins and is now like five and lost in the woods and his magic expresses as communication-manifestation because he just wants someone to come find him and help so he's calling out
at which point his parents and his village might have been okay but his magic's in before anyone else finds him - and it may have been a while - and from that point on interactions with people Do Not Go Well.

Sounds like as good an Ascot headcanon as any.

I've recently been toying with a headcanon that Hikaru still has some Pillar-ish abilities after the end of the series and am wondering what the rest of you think about the idea.

Yumeiro no Tsubasa / Fic dump
« on: May 10, 2015, 01:37:14 AM »
I realized it's been several months since I actually posted links to any of my fics, so here's all of the fics I've posted in that time in one big post.

Water's Test
Summary: Umi undergoes Selece's trial.

Wind's Test
Summary: Fuu undergoes Windam's trial.

Fire's Test
Summary: Hikaru undergoes Rayearth's trial.

What's the most blatant trick you've ever used to increase your word count for NaNoWriMo? (A trick being anything that you know in advance is unlikely to remain when you go back and edit the story.)

For me, it would have to be using the chapter title to give a lengthy - almost item-by-item - summary of the chapter.

For a while now, in the interests of a possible canon-mixing AU, I've been trying to reconcile the idea from the manga that foreign Roads are the next thing to impossible to enter without permission from the Road's creator with the rescues of Hikaru and Fuu in the anime and I've finally managed to come up with an explanation that satisfies me:

Foreign Roads are only the next thing to impossible to enter without their creator's permission if they have been moving within the last half hour. Roads that have not been moving within the last half hour are still difficult to enter without their creator's permission, but it is possible for someone with a sufficiently strong will (like Lantis) and/or sufficient motivation (like Ferio) to do it.

This retains the "OMG WTF How did they do that?" uniqueness of Eagle plowing through Fahren and Chizeta's Roads and Hikaru entering Autozam's Road that is present in the manga (since all three Roads had been in motion within the last half hour at the time they were penetrated), but still allows Lantis and Ferio to pull off their rescue efforts without drawing the attention of the Mashin and Mokona.

Yumeiro no Tsubasa / Tragedy and Leave-taking
« on: October 21, 2014, 08:29:06 PM »
Summary: After the death of Emeraude and Zagato, Lantis becomes determined to keep their tragedy from repeating - at any cost. Eagle becomes just as determined to keep Lantis from dying in the process.


Yumeiro no Tsubasa / Troubled Times
« on: October 21, 2014, 08:26:34 PM »
Summary: For the entire time that he had been aware of Emeraude and Zagato's secret, Clef had been seeking a way to change things. When it became too late, all he could feel was grief.


Yumeiro no Tsubasa / Troubling Realizations, Difficult Decisions
« on: October 21, 2014, 08:24:46 PM »
Summary: When Lantis figures out Emeraude and Zagato's secret, he is troubled. After he realizes that Clef also knows their secret, he knows that he must make his own decision on what to do about it.


Yumeiro no Tsubasa / Sleepless
« on: October 21, 2014, 08:15:50 PM »
Summary: On the Magic Knights' first night back in Cephiro, Fuu can't sleep and neither can Ferio.


Romansu no Mori / MKR Shipping Weeks 2014 - Manga scan request thread
« on: July 19, 2014, 10:51:49 PM »
I have a printer/scanner that I'm willing to employ in the service of people who want manga scans for fanworks for the Shipping Weeks. If you'd like to request a scan, please post here with the volume number, approximate page number and a brief description of the image you want.

Example: MKR 1 Volume 2, page 14-ish, the panel where Ferio says he's on his way to Eterna.

Things that I have already scanned can be found here. More will be added periodically as I finish editing scans into useful images.

So somehow I got an idea for an MKR/AtLA fusion and now the idea won't leave me alone. I really don't need an idea this complicated bouncing around in my head. Please, people, help me get it out of my head.

((I edited the title of the post to make the topic more clear. :)  --suzanami))

Yumeiro no Tsubasa / Nighttime Musings, Nighttime Meeting
« on: May 09, 2014, 11:44:16 AM »
Summary: As Hikaru wanders the castle on the Magic Knights' first night back in Cephiro, she considers the country's future and faces her own past actions.


Yumeiro no Tsubasa / Loyal Blade
« on: May 02, 2014, 08:40:57 AM »
Summary: Hikaru's sword has its own perspective on things.


Yumeiro no Tsubasa / Fifteen Mokona on a Dead Man's Chest by Psiten
« on: April 26, 2014, 11:18:32 PM »
Fifteen Mokona on a Dead Man's Chest by Psiten is a massive ongoing CLAMP works crossover series. Currently, all stories that have been posted are complete.

* Overall: Nothing is safe. Nothing is sacred. Everything is... pirates vs. ninjas. Possibly with a bit of 'saving the world' thrown in for good measure. ''Fifteen Mokona on a Dead Man's Chest'' is comprised of stand-alone short stories that can be read independently, without going back for earlier installments. As the stories go on, however, they will consistently tie together for those who prefer to start at the beginning.
* Rum and Popcorn: So, a pirate walks into a bar and sits down next to a ninja...
* Talk Like a Pirate Day: Once upon a faraway time, in a universe slightly askew to this one, circumstances beyond anyone's control led to a fierce and bitter rivalry between Pirates and Ninjas, but Kurogane doesn't care about that. His only concern is to retrieve Princess Sakura and Syaoran from the Pirate King's ship... where Fai is happily making his life complicated.
* Slings and Arrows: Doumeki is pretty sure this is a dream, no matter what Watanuki has to say about it.
* You Got It: Life at Green Market is never easy, but Kazahaya definitely didn't ask for all this crap. And that went double for thigh-high stockings.
* Dark and Stormy: A full-scale pirate rebellion in Sorata's home fleet finds the Dragon of Heaven in a sea battle, Kamui in a race with an elite ninja team for a legendary artifact, and Fai... on a date?
* Dim Smitten Star: In which Seishirou is a jerk, Subaru is an overcooked angst-muffin, and Kerberos wishes they had worked out any of their issues in the last two thousand years.
** Although most stories in the ''Fifteen Mokona on a Dead Man's Chest'' series can be read independently, this one-shot was intended as a "post-credits" bonus scene for ''Dark and Stormy'' and takes place the night after that story ends. Its tone and focus were different enough that the author decided to post it separately, but readers may decide it benefits from context.
*Let the Games Begin: Give Nokoru an excuse, and he'll give you a festival -- with the ninja elite from every corner of the globe. Which is, naturally, where Pirate King Fai D. Fluorite wants to send Kamui this week... Nothing can go wrong!
*Under a Mackerel Sky: Anchors a-weigh! Guess who's crossing the lines this time, sailing into the frozen Northern seas? But if there's one thing you don't say to the boss — when the boss is Yuuko — it's "No."

Rum and Popcorn, Talk Like a Pirate Day, You Got It, Dark and Stormy, and Let the Games Begin all contain chapters featuring explicit material. Links to less explicit versions of the chapters can be found at the top of the sidebar on Psiten's Dreamwidth account.

Thus far, characters from Magic Knight Rayearth have appeared in the first chapter of You Got It and throughout Dark and Stormy and Let the Games Begin.

A world map for the series can be found here.

The other CLAMP works that the series has thus far included or mentioned characters from are:
* Angelic Layer
* Cardcaptor Sakura
* Chobits
* Clamp School Detectives
* Clover
* Duklyon: CLAMP School Defenders
* Gate 7
* Kobato
* Legal Drug/Drug & Drop
* The Legend of Chun Hyang
* Man of Many Faces
* Miyuki-chan in Wonderland
* RG Veda
* Shirahime-Syo: Snow Goddess Tales
* Suki Dakara Suki/Suki: A Like Story
* Tokyo Babylon
* Tsubasa Reservoir Chronicle
* Wish
* X/1999
* XxxHolic
* Code Geass

Yumeiro no Tsubasa / Learning the Truth
« on: April 03, 2014, 09:11:30 PM »
Summary: After the Magic Knights fulfill their duty and leave, Clef tells Ferio, Presea, and Lafarga the truth of the legend.


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